Boom Boom Cup - Las Vegas Classic
Boom Boom Cup – Las Vegas Classic
TOURNAMENT Information & Rules
Article 1
General Rules
1.1 Playing Rules
- All skaters must be of age within their division.
- Goalies may be 5 years younger than the designated age group classification.
- No body contact allowed. If you clearly body check another player, you are ejected from that game.
- Slap shots are allowed EXCEPT for 70+ divisions.
- Blueline icing.
- Tag up offsides.
1.2 Length of Games & Penalties
- All levels – 3 x 12 min stop time periods
- Warm ups will be 2 minutes
- 30 seconds break between warm ups and in between periods
1.3 Penalties
- Penalties shall be 1:30 Minor Penalties, 4:00 Major Penalties, and 8:00 Misconducts. *It is the responsibility of each coach to read the score sheet after each game and to ensure that suspended players are advised of their suspension and not permitted to play in the next game.
- Three (3) penalties in a game is an immediate ejection from that game.
- If you fight, you are out for the remainder of the tournament.
1.4 Running Clock
If a 5 goal or greater spread exists at the start of the 3rd period, or at any time during the 3rd period, the clock will run until the score goes to a 3 goal differential.
1.5 Home/Away Jerseys & Start Times
- For ALL games; home team listed shall wear its white/light colored jersey and the visiting team listed shall wear its colored/dark jerseys.
- Teams are asked to be at the rink at least 45 minutes prior to their scheduled game time.
- In the event the previous game finishes early, teams playing the next game will be expected to take the ice as soon as re-surfacing is completed and/or referees are available.
- In no event, however, shall a game begin more than 15 minutes prior to its scheduled start time.
- If the on-ice and off-ice officials are ready, the game MUST START.
1.6 Equipment
- We highly recommend you wear a cage or half shield.
- Pants and shoulder pads are required.
1.7 On-Ice Officials
All games will be officiated by two referees.
1.8 On-Ice Team Conduct
This past fall our Tournament Events had many incidents of verbal taunts and insults based on discriminatory grounds. 200x85 is committed to ensure greater safety and inclusiveness in hockey by identifying and addressing these issues with any player, coach or fan. ANY alleged discrimination complaint will have a mandated written report and will be addressed immediately with team officials and turned over to the Affiliate President, Chair of Rules & Ethics, and Chair of Suspensions.
1.9 Off-Ice Officials
In the event that scorekeepers are not available at the start of the game we ask a parent from each team to step in and run the clock & scoresheet for the game. Ask the rink director prior to your game and they will know whether or not a scorekeeper has been assigned. Each team competing in a given game shall provide a penalty box attendant for their team’s penalty box. In the event that parents are running the game clock then penalty box attendants are not required unless penalty boxes cannot be accessed from the score clock area.
1.10 Scoresheets
It is the responsibility of each team to provide scoresheet labels for your team roster prior to each game and to make appropriate changes/notations to the scoresheet.
It is also your responsibility to pick up your copy of the scoresheet after EVERY GAME from the rink director’s table.
1.11 Timeouts
There will be NO Timeouts for Round-Robin and Consolation Games. In all Quarterfinal, Semifinal and Championship Games Only, each team will be allowed a single one (1) minute timeout.
1.12 Handshakes
Handshakes shall take place immediately after each game.
1.13 Results
All games will be posted on the tournament web page.
Article 2
DIVISION FORMATS, TIEBREAKERS & OVERTIME
2.1 Round-Robin Games
In the round-robin portion of the tournament two points will be awarded for a win, one point for a tie, and zero points for a loss. There will be no overtime.
2.2 Division Formats
- Coming Soon...
2.3 Tiebreakers
TIEBREAKER A - If two (2) teams are tied, seeding shall be determined in the following order:
- Head-to-Head Competition;
- Most Wins during round robin play;
- Goal Differential is calculated by subtracting a team’s goals against from its goals for. The team with the higher number advances. For purposes of calculating a team’s Goal Differential, the maximum goal differential a team can take for any one game is six (6) goals;
- Scoring Quotient; calculated by dividing a team's goals for by the sum of its goals for plus goals against. For purposes of calculating the scoring quotient, the maximum goal differential a team can take for any one game is six (6) goals, arrived at by reducing goals for and counting all goals against;
Example: Team A: 15 GF 7 GA Quotient is 15/22= .681
Team B: 14 GF 6 GA Quotient is 14/20= .700
Team B advances.
- Fewest Goals Against
- Fewest Penalty Minutes; All minutes assessed count toward the total. For example, a Bantam player misconduct is 8 minutes, and a Game Misconduct is 39-42-45 minutes.
- Coin Flip; performed by the rink director, tournament director, or other tournament staff.
TIEBREAKER B - If three (3) or more teams are tied, and ALL teams played each other in the round robin, seeding shall be determined in the following order. If at any point, a tiebreaker establishes a position for one or more teams, each team is placed in its applicable position. If two teams remain tied after this is done, these two tied teams shall be seeded by starting the process for two (2) tied teams (Tiebreaker A) above.
- Points Earned in the Games against the other Tied Teams
- Goal Differential in the Games against the other Tied Teams
- Scoring Quotient in the Games against the other Tied Teams
- Goal Differential in ALL round robin Games
- Scoring Quotient in ALL round robin Games
- Fewest Goals Against
- Fewest Penalty Minutes
TIEBREAKER C - If three (3) or more teams are tied, and ALL teams did NOT play each other, seeding shall be determined in the following order. If at any point, a tiebreaker establishes a position for one or more teams, each team is placed in its applicable position. If two teams remain tied after this is done, these two tied teams shall be seeded by starting the process for two (2) tied teams (Tiebreaker A) above.
- Most Wins
- Goal Differential in ALL round robin Games
- Scoring Quotient in ALL round robin Games
- Fewest Goals Against
- Fewest Penalty Minutes; All minutes assessed count toward the total. For example, a Bantam player misconduct is 8 minutes, and a Game Misconduct is 39-42-45 minutes.
***TIEBREAKER DISCLAIMER*** - If at any point of any tiebreaker, one of the tied teams has beaten ALL other tied teams, that team will be seeded first in said tiebreaker; or one of the tied teams has lost to ALL other ties teams, they will be seeded last in the tiebreaker.
2.4 Overtime
No Tie Games in Quarterfinals, Semifinals, and Championship Games. A winning team and a losing team must emerge from these games. If at the end of regulation time in a quarter, semi, or championship game the score is tied, the teams will play;
- Goaltenders will switch ends - A five (5) minute sudden death 4-on-4 overtime period. If a team ended the game before the first overtime with a 5-on-4 advantage the advantage will continue as 4-on-3. If the score still remains tied;
- Each team will pick three (3) players to take part in a shootout. The visiting team will shoot first. If no clear winner emerges after the first shootout;
- Each team will pick one (1) player to take part in a sudden death shootout. The teams will continue in a “sudden death” shootout, until the game is decided. * Teams must select a different player for each phase of the shootouts.
Article 3
SUSPENSIONS, PROTESTS + EXPULSIONS
3.1 Protests
A game, including its outcome, may not be protested based on the judgments or “calls” made by an on-ice official. A game, including its outcome, may be protested based on the opponent’s use of an ineligible player, or on a gross violation of rules or of protocol that clearly has an impact on the game and that injures to the detriment of youth hockey.
PROTESTS MAY ONLY BE RECEIVED FROM THE TEAM’S REPRESENTATIVE.
3.2 Player Suspensions and Expulsions
Any player who receives a major penalty for fighting shall be removed for the remainder of the tournament. At the conclusion of each game, each team’s representative shall be responsible for reviewing the score sheet (front and back) to determine whether any player or team official has been suspended or disqualified from participating in any future game.
The tournament, tournament director, and referees CANNOT overturn a Game Misconduct penalty. If the official scoresheet includes any game misconduct penalties, the penalized individual or individuals MUST sit the following game. There is no process that can overturn these calls within the rules of USA Hockey.
3.3 Coaches, Parents & Other Team Personnel
Coaches and other team or association personnel may be suspended or expelled from participation in the event, including all games and removal from the rink premises, for conduct deemed by the Tournament Director to be detrimental to the best interests of hockey. Such conduct shall include, but not be limited to, the following:
- Fighting or inciting others to fight;
- Obscene language, conduct or behavior;
- Language, conduct or behavior intended to intimidate others;
- Refusal and/or failure to immediately heed a directive from a referee, from authorized rink personnel, or from the Tournament Director.
Article 4
ROSTERS, TEAM PLACEMENT + CREDENTIALS
4.1 Official Rosters
The team representative must complete the 200x85 Official Roster Form and return to the tournament administration no later than 30 days before the start of the tournament.
4.2 Player Eligibility, Double Rosters, & Age Classifications
- No player is allowed to participate on more than one team in his/her respective age division, regardless of the Tier.
- A player may not play on two rosters in different age classifications (i.e. 50+ & 60+).
- All skaters must be of age within their division.
- Goalies may be 5 years younger than the designated age group classification.
- Any team using an ineligible player(s) shall forfeit any and all games in which the individual player(s) has participated and the player(s) will be suspended for the remainder of the tournament.
4.3 Team Placement and Division Breakdown
The tournament division designations are NOT exclusive to teams officially rostered in those categories. The tournament divisions will be split, and teams will be placed according to their competitive level, based on prior schedules, results, ratings, rankings, previous history, and anything else to determine their level. For example, Tier 1 tournament divisions MAY include Tier 2 teams, and Tier 2 tournament divisions MAY include Tier 1 teams.